Coding  /  Exhibit

The Mars Project

Research

During our research, we worked with kids and parents by quantitative and qualitative research.
Doing questionaires and going to amusement parks to talk to the target audience, we found out how to hit them. This project was done together with Magdalena Adamowicz

Conclusion: An exhibit, an AR app, and a book.

The AR app / book

To engage children in a book about mars and the possibility of going there, we made a book with the slogan "tro på det umulige" ("Believe in the impossible").

The book would be boring to read for younger kids, so to engage them in the parents reading it for them, we created an app to show AR 3D models if you scan the pages.

The VR experience and exhibit

Built in Unreal engine for VR, to feel the experience.
- in hinsight, there should have been voiceover for the text in the exhibit