Branding / Game
Robber VS Robot
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The process
Starting out, we brainstormed the different ideas for gameplay, and the overall playing environment. We ended up with a playful museum.
For the logo I never actually liked what I came up with, but I wanted something cartoony and playful that was not already overused on the steam.
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Final gameplay
The idea is that you have a robot and a robber.
The PC user is the robot, that needs to catch the robber, who has broken into an art museum. The robber is controlled through movement in a VR headset
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Conclusion
This was my big internship project. I made smaller AR projects too, but I learned so much from this one, both about how hard it is to brand a game, but also about coding and interaction with the computer from a consumer.
Next Project
Illustrations
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