Branding  /  Game

Robber VS Robot

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I.

Final gameplay


The idea is that you have a robot and a robber.
The PC user is the robot, that needs to catch the robber, who has broken into an art museum. The robber is controlled through movement in a VR headset

III.

Conclusion

This was my big internship project. I made smaller AR projects too, but I learned so much from this one, both about how hard it is to brand a game, but also about coding and interaction with the computer from a consumer.